Why
What
spArc is a task-based interface that helps you create, curate, and browse experiences with purpose.
Instead of navigating a maze of apps and features every time you want to get something done, spArc simplifies your digital world. It organizes your tasks into personalized workflows, like an itinerary designed just for you.
How
Rapid Prototyping with Figma
Pitching and Critique
Iterative Prototyping with Figma
Other: Reading
Initiate with spArc
Start with an idea, goal, or plan.
spArc then builds a personalized itinerary of apps and actions to help you carry it out—and curate the experience along the way.
Curate an itinerary of pinned apps
Pin what you need: a Google Maps location, a shared photo album, even a direct Venmo link.
Everything is organized into a simple flow, ready to go. You can revisit them, or repeat them.
Prototyping, again and again
I drew inspiration from the mental models of successful apps and began prototyping interactions in Figma—again and again. Every version brought me closer to a product that felt intuitive. I regularly reached out for feedback to challenge assumptions and sharpen the concept.
Professor Salman Raheel encouraged me to break out of screen-based thinking, which led me to explore low-fidelity prototyping through paper, materials, and physical interactions—freeing my creativity from the confines of Figma.
Contextualizing: From Spark to spArc
spArc began as Spark, a social media concept. But when I discovered the Arc Browser by The Browser Company, something clicked. Arc’s philosophy—rethinking how we interact with the internet—deeply aligned with my own goals.
I reimagined my project not just as a social platform, but as a mobile counterpart to Arc. While Arc’s desktop browser is powerful, I was curious: what if its mobile version wasn’t just a browser—but a curator of experience? That’s when Spark became spArc.
The people that inspired spArc
I design with specific people in mind—friends, classmates, everyday users I meet at coffee shops or while walking down Green Street. They’re the ones I regularly spoke to, tested prototypes with, and designed for.
They reminded me of the kind of digital future I want to build: one that fosters real-world interaction, not more screen time. My goal with spArc was never to keep users in-app, but to help them get out into the world—better prepared, more intentional, and less overwhelmed.
Critique
spArc was shaped by countless critiques from peers, mentors, and even neighbors. Nearly every day, I pitched the idea to someone new. These conversations revealed blind spots and opened unexpected doors.
One turning point came from my neighbor in Bangalore, Chengappa Uncle, who asked: could this framework work beyond social planning? That question expanded my vision—what if spArc could be used in cities, healthcare, or sports? It pushed the concept into a flexible infrastructure, not just a single-purpose app.
Descartes’ Error by Antonio Damasio
This book helped me understand how our emotions shape decision-making, and how digital spaces can dull our ability to feel. It made me question: What happens to our reasoning when experiences become purely virtual?
“To know but not feel.” That line stuck with me. I want to design digital products that lead to something tangible—something felt, lived, and real.
Invisible Cities by Italo Calvino
Through poetic dialogues between Marco Polo and Kublai Khan, the book reveals how cities are shaped by the people who live in them, and how people are shaped by their cities.
It made me think of today’s digital world as a kind of global city, made up of apps and interfaces instead of roads and buildings. Every app is a door, a bridge, a hallway. So I asked myself: What kind of place is spArc? And who is it designed to include, or exclude?



